About Me

Hi! My name is Emily Nox, and I am a Software Engineer with 8 years of professional experience in various roles supporting the PlayStation Plus Cloud Streaming team, from automated testing PlayStation devkits to building containerized live-service web applications.

I began my career as a Junior SDET with Sony Interactive Entertainment back in 2016, where I specialized in building automated testing tools for communicating with and recording test data from PlayStation 3 and PlayStation 4 devkits.

I have since risen the ranks into web development, from Backend to Frontend, then Full Stack. There I focused on building beautiful, robust features while maintaining a CI/CD pipeline through GitLab for a seamless blue-green deployment strategy for an internal containerized web application built to provide internal developers a one-stop-shop for running, reporting, and tracking customized automated test performance metrics and statistics.

Want to learn more? Think I might be a good fit for your WebDev opportunity? I am currently seeking new employment and would love to hear from you! You can reach out to me via my LinkedIn profile or check out my GitHub repos for a deeper dive into my experience.

Skills

Click a Skill to view relevant experience
Languages
Technical
DevOps
Test Automation

Experience

June 2020Feb 2024
Sony Interactive Entertainment
Software Engineer II

Developed software systems, tools, and automated tests as a full-stack engineer.

  • keyboard_arrow_rightSpearheaded full-stack development of containerized web services and tools.
  • keyboard_arrow_rightCollaborated with cross-discipline teams to design and implement new features, ensuring testability and flexibility.
  • keyboard_arrow_rightResearched technologies to provide modern solutions.
  • keyboard_arrow_rightDeployed containerized live-services with Kubernetes and Docker.
  • keyboard_arrow_rightEstablished CI/CD pipeline utilizing Gitlab with Helm.
  • keyboard_arrow_rightOversaw development of applications through full software development lifecycle.
  • keyboard_arrow_rightImplemented end-to-end (e2e) integration tests, functional tests, and unit tests for backend and frontend services.
  • keyboard_arrow_rightChampioned code coverage with automated tests, increasing test coverage by 35% and ensuring stable releases.
  • keyboard_arrow_rightProvided detailed documentation for technical and non-technical staff, including deployment guides.
June 2018June 2020
Sony Interactive Entertainment
Backend Engineer

Supported backend services for containerized web applications, tools, and automated tests as a backend engineer.

  • keyboard_arrow_rightCollaborated with frontend engineers to design backend services.
  • keyboard_arrow_rightIdentified and resolved backend performance issues.
  • keyboard_arrow_rightDeployed live-service containerized services with Kubernetes and Docker in CI/CD pipelines.
Feb 2016June 2018
Sony Interactive Entertainment
Junior SDET

Developed automated tests and custom testing tools for communicating with PlayStation devkits.

  • keyboard_arrow_rightDesigned test plans for functional and end-to-end automated tests for live-service PlayStation Now streams.
  • keyboard_arrow_rightDeveloped virtual controller to play test PlayStation streaming service features.
  • keyboard_arrow_rightProactively expanded tool sets to encompass new requirements and increase efficiency.
  • keyboard_arrow_rightCaught regressions in stability and blocked issues from deploying to production environments, reducing player error rates by 30%.

Projects

MultiCatPro (WIP)

Sept 2024 — Present

A solo-developed web application for tracking hobby projects and goals. Currently in active development. Images shown are a mockup and subject to change.

  • keyboard_arrow_rightEngineered data models for complex MongoDB database.
  • keyboard_arrow_rightDesigned UX/UI frontend in Figma.
  • keyboard_arrow_rightContainerized with Docker, orchestrated with Kubernetes.

Sep 2024 — Present

Next.js web application personal project for showcasing my work over my career. Designed in Figma - Deployed with Vercel. Updated Nov 2024.

T-Rex

Sony Interactive Entertainment

June 2018 — Feb 2024

Containerized web application for tracking and generating automated test report metrics and statistics. This project was internal and is unavailable to the public. Rough mock-up images (drafted from memory) are available to provide an estimation of the work.

  • keyboard_arrow_rightCollaborated with UX designers to design and implement features.
  • keyboard_arrow_rightUtilized test-driven development.
  • keyboard_arrow_rightMigrated old project to modern web technologies and zero downtime deployment strategy.
PlayStation Devkit Streaming Automated Tests

Sony Interactive Entertainment

Feb 2016 — June 2018

Custom tools and automated tests for PlayStation devkits. Due to this project being internal and unavailable to the public, no images are available.

  • keyboard_arrow_rightDesigned test plans for smoke and soak automated tests and provided tools for monitoring test health over time to prevent regressions.
  • keyboard_arrow_rightDeveloped virtual controller tool to automatically playtest PlayStation streaming service features.
  • keyboard_arrow_rightCaught regressions in stability and blocked issues from deploying to production environments.

Experience

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Projects

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